Third webinar: Beyond Silicon Valley

Education Technology Re-imagined

On November 4th, please join us for our third webinar this fall, featuring three speakers well worth your time: Phil Komarny, Phil Long and David Conover. Please take a look below and check out the program on the front page of this website. Sign up by filling out the form, if you have not already done so, or contact: oddgeir.tveiten.uia@gmail. com

Time and format information on the front page.

Phil Komarny w/ Phil Long:

Phil Komarny is Chief Innovation Officer @ Maryville University of St. Louis, Missouri, USA
Phil Long:

Phil Komarny
Phil Komarny
Phil Long

Education and learning technologies come in different sizes and shapes, meant for different purposes. Many of us who work in institutions of higher education would probably agree that no matter how different our institutions may be, we face many of the same challenges. Beyond the Silicon Valley euphoria and COVID-19 experiences, we are institutions, transforming.

In this webinar we have invited back Phil Komarny, who is known to many in our network but new to others. Moving from a role as Vice President of Innovations at Salesforce, in San Francisco to his current role as Chief Innovation Officer at Maryville University of St. Louis, Phil will engage in a dialog on how COVID-19 spurred Maryville University to think along new lines. Along with Phil Komarny is Phil Long, a long-time friend, peer and collaborator on projects across the entire country.

David Conover:

David Conover, High School Teacher, Austin Texas

High School teacher extraordinaire from Austin, Texas, David Conover has explored game based learning and learning designs deeply, for a long time. Please find his extensive CV here. Among other things he was recognized by the Obama Administration for his approach to teaching students at risk in the Austin region.

David has promised us some short insights into four of his current projects:

  • In a previous video game, his students explored crisis prevention. They built a simulation of a town devastated by a hurricane and explored how to use blockchain to deliver goods to remote locations.

  • A collaboration with the Smithsonian Institute in developing interactive design — immersive Learning experiences.

  • Working with the Texas Film Commission and the Texas Workforce Commission to help train teachers about the local innovative job opportunities for our at-risk students.

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